Objects

Objects are one of the basic card types in the game. They are permanents that are placed on the field and can have interesting static or activated abilities. Note that, for all cards (even objects), abilities with "Exhaust" as a cost are not usable the first turn they come into play unless the card has the Speedy keyword.

Objects to Know

Here are some objects that illustrate how object cards work.

Capturing Mirror
21
Object - Construct Reflection
Entrance - Banish target minion.
When this leaves the Field zone, return the banished card to the Field zone.

can banish an opponent's minion when it comes into play. This can be a useful removal tool, but if you lose the , your opponent will get their minion back.

has an activated ability that you can use during your turn to give one of your minions +2/+2 until the next clear. (Clears happen at the end of each turn in live play, and after your defensive battle in async play.)

is a powerful object that gives all of your minions additional power and health based on how many other minions of their subtype you control. For example, if you have four Insect minions, they would each get +3/+3.

It also has Coveted, which means if you ever take battle damage, your opponent gains control of it. You can get it back by dealing battle damage right back to them.

This page was autogenerated from objects.md in the Orbs CCG wiki project. Want to make a change? Open a pull request!