I think it’s about time we got some new cards. If pickhardt is up for making them and someone can find free art (Not me because I wouldn’t know the first place to look) we could get maybe 8 - 12 new cards to add new spice to the game.
Here’s a link to an old card ideas page to find cards that could be made.
This list might be old, but is still a good place to find card ideas. I posted about 2 dozen card ideas. I even made a partially finished Treant type deck that would be composed of green and black Treants. It’d be a regenerate type ally deck. It’d probably need some balancing though. Pickhardt can do whatever he wants though, at the end of the day he’s running the show and chooses what he wants/feels would fit into this game.
As for suggestion your own ideas here’s a link to the card creation page.
Hey, I know new cards would be awesome. Unfortunately, I am really busy and won’t be able to work on new cards for some time. Perhaps someday in the future I will reinvest in this game (which would involve taking it to a new platform(s): mobile and/or computer). I mean, the game design is way better than other CCGs out there, which makes it more fun for me and likely all you core players as well, but in order for the game to succeed, it would have to be made for other platforms.
Well fair enough. The first platform you’d probably want it on would be mobile, since who doesn’t own a phone, but if down the line it gets quite popular it’d be great to see it on the consoles (I own a PS4 btw). However so the player base size is maintained on each platform you’d probably want the game to be cross-platform, so it’d never be hard to find a game even 3 years after release on all platforms.
Keeping the F2P model would be important though.
I don’t think it’d be necessary to make a app for the computer. The browser works just fine.
I’d truly love to see this game grow big (pun intended) and become mainstream sort of like MTG.
Now realistically if above happened at all. I can say that’d be f**ken awesome. Now I’m ranting on…
Mobile is huge, both as a big market, and especially since Orbs works so well asynchronously.
I wouldn’t discount PC and Mac gaming either. For this audience it’s pretty important too. You can get a ton of social benefits by being part of Steam, Twitch.tv, YouTube, etc., which are all made for computer games, not really websites. I’d also keep 100% of the revenue (for downloads outside of Steam), whereas mobile means 30% goes straight to Google and Apple. Basically, if you get any game through a platform like Steam/Google/Apple, they will take 30%, whereas if you download without a platform, there’s no platform fee.
Also, game review sites and YouTubers are pretty much all made for computer games as opposed to web games. I remember when Orbs first came out, many, many reviewers turned it down because it was a web game as opposed to a PC/Mac game. It’s pretty dumb, but that’s just how it works. It means it could be distributed places like Humble Bundle too.
Basically, there’s little ecosystem support built around web gaming, and if I were to do it over, I’d go straight to mobile or computer. At the time I launched Orbs, FB games and Kongregate were still somewhat of a thing (although on a decline), which was why my strategy was to get a lot of free users through those platforms, which worked OK at the time.